Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Daniel said over 10 years ago:
Hi, Nice character, how can I get the permission from Rodrigo Ribeiro to use it in a projet? Tks -
m4rcuspopo said over 11 years ago:
Hey renderahh, Im writing a book for animation student and I have 2 rigs that I would like to use as references in the book. Beeboy is one of them. Ill put you name in the credit of beeboy softimage. Is it ok with you? Dominic -
renderahh said over 11 years ago:
FBX won't work with this rig in it's current state. There's too many custom expressions, constraints, and whatever else that it would be a nightmare trying to get the rig into a different software pack, especially a game engine. I'd say your best bet, is to create a shadow rig inside softimage to export to unity. I don't work in games, but I thought this was standard...? It certainly isn't something that can be done with just a few mouse clicks. goodluck, I'm suprised people still use this rig. it's sooo old, and jinky. -
Lord Ayush said over 11 years ago:
Hey Can u plzz send it to me in fbx format ! i have softimage but dont know how to use and when i export the model as fbx and open in unity for my game the whole rig screws itself !! :( its a great looking rig and i insist in using it in my game ! -
renderahh said about 12 years ago:
I didn't create the maya version, sorry. -
persianchin said about 12 years ago:
Hi~ Please tell me where I can download your version of BeeBOY rig but in MAYA -
lisancor said over 13 years ago:
viewport/visivility options/custom info/ display info -
Qwesto said over 14 years ago:
Awesome rig! Bugs/Requests: -No character key set? -Had to fire up the synoptic after changing it's path by pressing ctrl+alt +RMB>Open attachement -
renderahh said over 14 years ago:
the IK FK switch for the arms are located on each arms clavicle control. The IK FK switch for the legs are located on the IK controller for each foot. Turning on display info in your viewport properties will show all the custom attributes in the viewport for a selected controller. -
Wylym said over 14 years ago:
Nice look model, but I can't activate arms's IK, it's normal?
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