seith
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seith posted in Quaternion to Euler conversion in Python Report 2012-05-15 10:50:33 UTC
Hello, I'm having problems converting a quaternion back to a proper Euler rotation and I'm at my wit's end here. So I direly need help! I'm able to... (more) -
seith posted in Transfer a skinned mesh to another skeleton? in Rigging/Character Setup Report 2012-02-27 04:47:40 UTC
Thanks for your suggestion Idunham1. The problem is that the new skeleton doesn't have the same number of joints, nor the same names.So I ended up ... (more) -
seith posted in Transfer a skinned mesh to another skeleton? in Rigging/Character Setup Report 2012-02-26 11:27:05 UTC
Hello, I have a polygon mesh that's bound to a skeleton, and I need to actually bind it to another similar (but not identical) skeleton. Is there a... (more) -
seith updated the file poseLib for Maya Report 2010-06-20 21:48:17 UTC
A script to record poses for your characters. (more)
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seith posted in Joint orientation and euler rotation in MEL Report 2009-09-06 12:27:58 UTC
Hello! Given a joint's orientation (<<-16.95285, -2.185228, -16.97713>>) and a euler rotation (0, 0, 5), how do I rotate the joint so t... (more)
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