ryokukitsune
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ryokukitsune updated the file Free Renamon Character Rig V.0 for Maya Report 2012-03-10 05:45:02 UTC
Renamon Character Rig V1 (more)
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ryokukitsune updated the file Free Renamon Character Rig V.0 for Maya Report 2012-03-10 05:43:43 UTC
Renamon Character Rig V1 (more)
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ryokukitsune posted in Color feedback disabled in Rigging/Character Setup Report 2011-10-14 17:37:44 UTC
I was clicking recklessly a while ago on another project and I remember finding an option somewhere that said something about color feedback. I dis... (more) -
ryokukitsune posted in Rounded Corners, HELP! in Modeling Report 2011-09-28 18:47:36 UTC
Edit Mesh=Chamfer vertex. By your description this would be the most straight forward tool however be prepared for mixed results. The more edges yo... (more) -
ryokukitsune posted in Character Rigging Demo From Short Animated Film "The Animator" in Rigging/Character Setup Report 2011-09-28 17:56:40 UTC
Neat, I like the rig. I whish i could find some documentation on how to make the IK/FK rigs I could never get them to work on my own. and GOOD GOD ... (more) -
ryokukitsune posted in Multiple Instanced Shapes Issues in Rigging/Character Setup Report 2011-09-28 17:48:18 UTC
Sounds like your problem is because you are working with parented instances for your variations instead of unique copies. Its good in theory but so... (more) -
ryokukitsune posted in LOD rigging in Rigging/Character Setup Report 2011-09-27 17:42:40 UTC
I always got mixed results from exporting skin weights. In the end I usually ended up repainting the weights after attempting to save working weigh... (more) -
ryokukitsune posted in LOD rigging in Rigging/Character Setup Report 2011-09-27 11:41:32 UTC
I have a character that I'm trying to rig for a game. I have a high quality model and two decreasing quality LODs that I'm trying to rig. This pro... (more) -
ryokukitsune posted in hole in a nurbstopoly object in Modeling Report 2011-02-22 05:37:08 UTC
You are seeing this problem because your polygons are to bunched up. When you smooth your model you are dividing all the faces on the mesh and the... (more)
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