Depends on what you have on the group you're controlling by the vertices. If there is something bind to the geo in it, it's not surprising that you... (more)
You can export from max to maya in FBX in quads. You have to check the Options.Personnally I'd rather use the OBJ format which will export your geo... (more)
If you have a lot of verts to animate, Mel will be ridiculously slow. If you wanna use code you'll have to use Maya API. Did you try to generate yo... (more)
I would create a polyPlane (subdivisions width and height at 2 - we'll call it targetPlane for the exemple) which gives you a plane with a vertex o... (more)
Tell me if i'm wrong but The technique you give in cgsociety forum doesn't work actually Prem.If you move and rotate the obj ctrl to a random place... (more)
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