meetar
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meetar added a feature request to Closest Particle for Maya Report 2011-04-04 17:13:05 UTC
This would be a handy plugin, but it doesn't work in 2011 :P Thanks! (more)
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meetar posted in rendering arbitrary frames in Rendering/Lighting/Shading Report 2010-09-22 03:33:01 UTC
Nope! Sadly.There really ought to be a script for this though. Your better render managers can do it. (more) -
meetar posted in Animate objects with texture in Animation Report 2010-09-21 20:48:19 UTC
Okay, I'm convinced -- thanks very much, Joojaa. One last question: can this be done with particles at arbitrary locations that aren't in a particl... (more) -
meetar posted in Animate objects with texture in Animation Report 2010-09-20 20:40:37 UTC
Continuing the search, I've found a cutsom Python plugin by Pascal Loef at Double Negative called sppl_colorAtPointNode:https://forums.cgsociety.org... (more) -
meetar posted in Animate objects with texture in Animation Report 2010-09-20 19:12:21 UTC
Using a closestPointOnMesh node I can get the UV coordinates of a given point (I can also do it with a samplerInfo node), but the arrayMapper node'... (more) -
meetar posted in Maya reference always locked? in General Usage Report 2010-09-20 17:30:52 UTC
Make sure you don't have any keys set on the channels you want to change in the referenced file. You can animate a channel in the referenced file o... (more) -
meetar posted in color faces outside and inside differently in Modeling Report 2010-09-20 15:40:38 UTC
This thread:https://forums.cgsociety.org/showthread.php?t=698928suggests: "Uncheck 'Two Sided Lighting' from the Lighting menu of your viewport." T... (more) -
meetar posted in Animate objects with texture in Animation Report 2010-09-20 15:31:49 UTC
I've just found another example of your technique here, with in-depth explanations of each step, for those who are interested...https://www.romainri... (more) -
meetar posted in Animate objects with texture in Animation Report 2010-09-20 15:25:38 UTC
Interesting, thanks for the script. I'm attaching a playblast of its output for the audience.I see that you're using the arrayMapper node to return... (more)
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