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Over 80 Photo realistic Candy Cane shader
candies custom built for ready to duplicate and propagate TOOTH DECAY
From Doctor tooth decay!41 Views
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Something sweet to think about
while your illuminating your mind161 Views
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studio_lighting_setup_comparison.jpg
Maya, Renderman
MRay
Studio Lighting comparison
Side by Side Diffuse
study
illumination
requirements72 Views
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Digital Photography, Studio Lighting, Comparison
light depth on distance falloff
per cubic metre49 Views
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Pre Light Studio environment
with soft Gels
Interior lighting mental ray43 Views
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Soccer Ball Procedural
generated procedurally
all textures procedural
all geometry procedurally created
no modeling required
less than 15 seconds to create!49 Views
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Clearcoat_Bust_stone_b231059_w_HDR_backdrop.jpg
Clearcoat Bust_stone_b231059_w_HDR_backdrop33 Views
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depth of field comparison
Depth of Field, cinema4D, maya, finalcutpro, shake, comparison
default model supplied as per cinema demo model turbosquid and respsective artist's assigned internal notation40 Views
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Aperture_3D_antialiasing_comparison.jpg
Comparison of anti aliasing
versus speed of output
Aperture 3D antialiasing comparison
Mental Ray versus cinema4D default
Raytracer
both incorporating DOF
sample comparisons of
edge aliasing73 Views
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color_channel_capability_maya_white_Balancing.jpg
Maya
MentalRay
color channel capability
maya white Balancing
Default setting
50 Views
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color_channel_capability_cinema4D.jpg
Cinema4D
RayTrace
color channel capability
Cinema4D white Balancing
Default setting
white balance values
foreground to background
surface to surface balancing44 Views
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Maya
Raytrace
complex shader network
Aperture - Color Evaluation40 Views
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Compare still life photography with
this maya made flamingo low res
cgi for sub oceanic / sub lake waters
color includes composite and is not
entirely accurate
denote:
light dispersion in water and wake caustic as well as directional light rays, field light volume
Vinnetting54 Views
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Maya Raytrace
complex shader network
Aperture - profile Color - Vinnette Boundary
Annistropic Layered shader
with blinn overrides
fast standard Raytrace
Depth of field
no fog or shadow rays
composite rays via
PSD38 Views
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flat_sea_with_dof_by_ffp_1920x1080.jpg
wake sea, DOF, turbulent, rolling wakes, no breeze, surface tension area lit, reflective fall off raytraced depth of field, 14000 metres environment blue, no fog, no depth in cloud.
reflection does not account for depth of field
dispersed in the reflection52 Views
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wake sea DOF
turbulent non rolling
no wakes
no breeze
surface tension
area lit
reflective fall off
depth of field
14000 metres
environment blue
no fog
no depth in cloud
69 Views
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Ocean_setup_FFP_dip_below_surface.jpg
Cast shadows into ocean maya
Creating Shadow into fluid
without composite or raytrace
Ocean, Cast shadows into ocean maya, render Shadow Volume into fluids, without composite or raytrace32 Views
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shadowy wakes
maya
MentalRay
photoshop
simple non transparent testing38 Views
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cinema4D render aperture color corrected
complete new maya model,
adobe illustrator texture maps,
cinema4D render,
Aperture color correct
no depth of field
or lense
phenomenon64 Views
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condiment_set_aperture_color_adjust_001.jpg
cinema4D render,
Aperture color corrected
test from flat file
no HDR
no environment reflection
Test 3 Area lights with soft edge
one raytrace shadow across
comparisons of errors74 Views
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Update: Alfa Romeo Brera Body,
View from 45 degree 25 feet,
MentalRay render,
no color corrected,
test from flat file,
no HDR,
no environment reflection,
one sky light,
Test one sunlight shadow across,
comparisons of error,
surface normal errors,
MiaCarPaint compared to real vehicle,
before specular fleck and sheen, adjustment
Real sky dome,
perspective view light falloff on floor material,
as car paint texture,
car paint applied to floor surface,
to test reflectance on 90 degree angle from default,
miaCarPaint material no light volume added,
Pre surface solids,
comparison to natural specular light reflectance falloff,
no additional phenomenon,
Pre surface solids,68 Views
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Alpha romeo Brera logo
Reworked
3D assemblies
looking back at
Brera
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,33 Views
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Alpha romeo logo
Reworked
3D assemblies
looking back at
Brera
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,49 Views
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Alpha romeo Original logo
Reworked
3D assemblies
looking back at
Brera
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,31 Views
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Alpha Romeo logo
Reworked
3D assemblies
looking back at
Brera
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,28 Views
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Alpha romeo CloverLeaf logo
Reworked
3D assemblies
looking back at
Cloverleaf 2006
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,26 Views
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Alpha Romeo Brera Disc Brake
Reworked
3D assemblies
looking back at
Disc Brake Brera Special Edition 2006
logo, maya, cinema4D, Aperture, Photoshop, illustrator, streamline,71 Views