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david mcbride
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Tutorials
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Particles / FX
烟花效果
david mcbride
,
added
2009-11-09 05:27:44 UTC
17,109 views
烟花效果 在time configuration(时间配置)里面把动画的格式设置为pal格式,时间长度为两百帧。 在创建面板中,选择空间扭曲的下拉菜单的力,创建一个drag(阻力),time on(开始时间)设定为-50,time off(结束时间)设定为300。勾选unlimited(无限范围)选项,勾选linear dampening(线性阻尼),xyz轴设置为6% 在顶视图中,创建一个gravity(重力),strength(强度)设定为.09,类型:planar(平面的) 在前视图中,创建一个wind(风力),把它的名称改为大风,strength(强度)设定为.009,d...
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Tutorials
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Animation
本节河流制作属于无外挂插件制作流体水流效果。
david mcbride
,
added
2009-09-27 05:28:39 UTC
28,579 views
Rating:
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本节河流制作属于无外挂插件制作流体水流效果。 默认的情况下被设定为过渡平滑的S型曲线,有动画的物体速度不稳定,设置为线型,关键点属性是统一稳定的,关键帧动画的速度稳定,流体水效果真实 但物体时patch或者nurbs时计算机计算费时,所以加上edit mesh 节省电脑内存的使用节省电脑显示效果。 环境中的bitmap必须与水材质中reflection通道的bitmap一致,这样画面效果更真实。 河流水流动是有方向性的,本节中制作方向性流水的要素如下:displace修改器的运用 Nosie噪波offset位移和phase 周相移动的设置(phase 周相移动 offset位移必须与...
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Tutorials
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Modeling
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Poly
高级蜡烛效果
david mcbride
,
added
2009-09-27 04:56:08 UTC
22,107 views
蜡烛 创建圆柱体,半径1,高度.37m, 高度分段15,cap分段6.边数18把它转换为可编辑多边形并进行建模。添加涡轮平滑修改器。添加噪坡修改器,比例设为9.7,强度设为xyz=3.添加柱形的uvw贴图修改器。把芯给分离起来。 芯 在芯上面创建圆图形并把它转换为可编辑样条线。把上面的顶点向上拖动。把右边的线段给删掉并给左边上面的线段拆分。添加一个车削修改器并焊接内核。添加平面的uvw贴图修改器。 烛光焰光线模拟 创建一个泛光灯并排除烛光焰模型,把它的倍增设为5,颜色设为255 224 170,衰减类型设为平反比,开始.75,勾选显示.使用并显示远距衰减,0 开始,28结束。...
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