danjay
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danjay reported a bug on IK Render View Renderer for Maya Report 2014-03-24 15:14:24 UTC
# Error: WindowsError: file <maya console> line 276: 3
# Error: WindowsError: file <maya console> line 276: 3 (more)
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danjay added a feature request to Dodo Master - feather system for maya UPDATE V0.2 for Maya Report 2011-01-11 18:00:20 UTC
This looks amazing. Just wondering, can you use it to instance nurbs curves on a surface? That way you could use it to sculpt start curves for a ha... (more)
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danjay posted in Hair follicle rest pose from curve? in PaintFX / Fur / Hair Report 2011-01-11 05:49:56 UTC
Okay, cool. But if I make a separate input curve, how do connect it to a folllicle? Thanks again. (more) -
danjay posted in Hair follicle rest pose from curve? in PaintFX / Fur / Hair Report 2011-01-09 06:39:20 UTC
For Rest Pose on a follicle, you can specify: From Curve.According to the documentation: This specifies how the re... (more) -
danjay posted in paint effects grass blades question in PaintFX / Fur / Hair Report 2010-12-12 22:30:27 UTC
Try going to the stroke shape node and increasing the Sample Density. (You probably figured it out by now but someone might find this useful). (more) -
danjay posted in hardcore hair question ** paypal reward offered ** in PaintFX / Fur / Hair Report 2010-12-08 16:22:26 UTC
You could try this. Save a preset on the current hair system shape. Then delete the entire hair system, create a new one and apply the preset. Mayb... (more) -
danjay posted in Fur problem - visible seams along uv edges. in PaintFX / Fur / Hair Report 2010-12-07 00:51:14 UTC
I know this has been discussed before but I couldn't find a solution. I keep getting visible seams on my furry character, along the edges of the UV... (more) -
danjay posted in Run a script by moving or selecting an object in the scene? in MEL Report 2010-11-13 22:06:23 UTC
Is there some way to make Maya run a script by creating some kind of widget in the scene and then clicking on it or moving it? Thanks. (more) -
danjay posted in trax : importing clips & "correcting" for new charcaters in Animation Report 2010-11-10 00:27:27 UTC
Why couldn't you just key on top of the clips? It shouldn't explode, make sure the new animation curves start out with all zeros. (more) -
danjay posted in merge multiple animations - same rig / character in Animation Report 2010-05-31 17:27:14 UTC
On the subject of the trax editor, I was just wondering. Are people still using it for animation? It seems that you can do everything with animatio... (more)
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