70MadMax
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70MadMax posted in Animate/Mobile Pivot Point in Rigging/Character Setup Report 2010-04-25 14:55:54 UTC
the thing is very simple, i often use it.1) parent all the controls you want to rotate to something(a group for example), this will be the 'master'... (more) -
70MadMax submitted the file Noise modifier for Maya Report 2009-12-27 16:37:05 UTC
an interactive full of options noise modifier for Maya (more)
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70MadMax posted in nurbs character eye holes and eye lids? in Modeling Report 2009-12-27 12:21:20 UTC
you're right (more) -
70MadMax posted in delete an incomplete tutorial in CreativeCrash Bugs - post bugs here Report 2009-12-26 18:41:35 UTC
Hi, i was trying to submit a tutorial, but when i was about to write it i had only an "image" list and a text box. I didn't find the way to put t... (more) -
70MadMax posted in nurbs character eye holes and eye lids? in Modeling Report 2009-12-26 18:03:10 UTC
i saw a video...the tutor was saying...no blend shapes, only joints, clusters...ecc....i read a book...the author was saying...no controls...only b... (more) -
70MadMax posted in nurbs character eye holes and eye lids? in Modeling Report 2009-12-24 12:52:38 UTC
...in many ways...for example if you want to use nurbs, you can draw a "circle" around the eye, then, duplicating and scaling it until you reach so... (more) -
70MadMax posted in nurbs character eye holes and eye lids? in Modeling Report 2009-12-23 21:45:44 UTC
i think the only way is to detach a portion of the head where you will put another nurbs surface modelled for the eye holes (more) -
70MadMax posted in mel instruction for per-point blend shape weights in MEL Report 2009-12-23 21:33:58 UTC
Many thanks...really (more) -
70MadMax posted in mel instruction for per-point blend shape weights in MEL Report 2009-12-23 19:43:52 UTC
Hallo, i'm getting crazy looking for a mel instruction that lets me operate on the weights each vertex of a mesh has in a blend shape deformer...s... (more)
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