H3D Tutorials
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1. Create a normal projection texture. This will give you the texture and a 3D placement node feeding into a projection node. 2. Delete the 3D placement node. 3. Hook up the World Inverse Matrix attribute (from Camera or Spotlight) to the Placement Matrix attribute (of the Projection Node). If...
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Anodized Aluminum Start with a Phong shader. Make the color darker than the actual color chosen. Make the Specular Color almost a pure color of the color chosen as the primary, but just a little darker (this always seems to come out best for the aluminum). Change the Cosine Power to 2. Remember...
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http://perso.club-internet.fr/emcam/ Creez dans l'hypershade un blinn, un ramp sans son 2d texture node, un blend color et un sampler info. Create in the hypershade a blinn material, a ramp (without 2d placement texture node), a blend color, and a sampler info node. Quand vous aur...
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As you all noticed, Maya doesn't provide at all motion blur with shadows. This tutorial shows how to generate motion blurred shadows in a separate pass(es), to be composited or just remapped into an attribute of a material (mainly the diffuse attr). It's been tested with depthmap shadows, bu...
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I'm doing this tutorial because there seems to be a lack of ear tutorials on the web. At least it seems that way to me. I'm certainly not the best modeler out there, and this may not be the best way to do it, but it does the trick and is pretty easy to do and should work with whatever software yo...
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This �tutorial� is for Maya version 3. It will work with Base, Complete, or Unlimited. This tutorial is aimed at the intermediate user who is familiar with Maya, and has a basic understanding with Subdivision surfaces. NOTE!!!! This �tutorial� is not conclusive. It is designed to demonstrate a w...
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1) Go into component mode and pick all of the poly facets that you want to split off of the original polyset. 2) Polygons > Facets > Extract 3) Polygons > Separate This will create a group node that contains each individual poly. You can then select all of those polys ...
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Modeling a Bottle All righty, a modelling tutorial. A shampoo bottle. I am gonna try to hold your hand as much as possible, because that is the way I like it You will get discouraged, you will weep, you will cry, you will curse. But don�t dispair, at the end it will work. So c�mon brave lads, ...
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Create two polygon primitives of your choice with low poly count. Select them, make a polygonal boolean operation (Polygons - Booleans - Union, you can change the operation type afterwards). Select the resulting polySurface and smooth it (Edit Polygons - Smooth), edit polySmoothFacet divisions ...
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1. Introduction (seamless modeling in Maya) "This tutorials is result of my research work in the area of character modeling and animation." Michael Bazhutkin is animator of video studio at Soros Foundation-Kyrgyzstan web site: www.geocities.com/bazhutkin e-mail: misha@soros.kg Click on pictur...
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2. Head, hands, cloth (seamless modeling in Maya) "This tutorials is result of my research work in the area of character modeling and animation." Michael Bazhutkin is animator of video studio at Soros Foundation-Kyrgyzstan web site: www.geocities.com/bazhutkin e-mail: misha@soros.kg Click on ...
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"This tutorials is result of my research work in the area of character modeling and animation." Michael Bazhutkin is animator of video studio at Soros Foundation-Kyrgyzstan web site: www.geocities.com/bazhutkin e-mail: misha@soros.kg Click on pictures for view of big pictures. The dog is a co...
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One of the most common question for beginners in 3d is how to model a head. Wich technique is the best? Polygons, Nubs, Subdivision surfaces? All techniques has it owns advantages but the one that has most unanswered questions is Patch-modeling. Everyone has heard of it but few really knows th...
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1. First attach the two topsurfaces of the eye with the connect option. 2. Make the surface live and draw a cv-curve on it, representing the base of the eyelash. 3. Model a single hair 4. Move the pivotpoint to the base and animate the hairobject (over about 100 frames) along the path y...
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This tutorial is for Maya 2.5. It will work with Base, Complete, or Unlimited. This tutorial is aimed at the beginner to intermediate user who is familiar with Maya, but has never used Subdivision surfaces. Disclaimer Use at your own risk. Author is not responsible for anything. If you can some...
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Perhaps I should preface this tutorial by acknowledging that many different methods exist for creating 3D characters for broadcast. To date, probably the most popular method has, in my estimation, also been the most complex one - that is, modeling with the use of NURBS surfaces. In the past, NURB...
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When Maya renders a NURBS surface, the object is tesselated into triangles (polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships. There are several options for tesellation, but this quick tutorial is dealing with multi-patch models. Above we hav...
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This tutorial covers the modeling of a sci fi creature head using the popular technique of NURBS patches. Models consisting of NURBS patches is the most common appearance used in films, based on several reasons: NURBS can have infinite resolution, meaning it retesselates depending on distance fro...
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Step 11. Remaining surfaces to be done of the actual head are the inside of the mouth. Turn the view so that you can see the inside, then extract every edge isoparm of the lips (go 'Edit curves - duplicate surface curves') - see figure 21. Duplicate these as well. Before moving them you will ...
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After receiving a few requests to write a tutorial on my technique for modeling a head in Maya, I've decided to demonstrate exactly how I would go about making one. When modeling a head in maya, you always want to result in a detailed, yet clean model. Nurbs patches are a great way to get this ef...
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Chapter 7 The Structure of the Head and Features Modeling a NURBS Head UPDATED Copyright 1999 Peter Ratner (Excerpt from Mastering 3D Animation) There are many approaches to modeling the human head. Most of these methods were designed to accomplish specific goals such as easier sculpting of fa...
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StarWars The purpose of this tutorial is modeling a Walker in a better and faster way than people at ILM can, so you can steel their job, get George Lucas fired, and create new job postings in 3d productions houses... Of course, the 3d model comes first. we'll actually model two walkers with di...
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This Part 2. Part 1 is Modeling the Horn in Maya Open Zbrush and under tools - import, bring your OBJ file horn_ZB.zip Now you should see the horn in your tools as an icon. Pick and place it in the drawing canvas. Now before you do anything else, immediately after you placed that...
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This article was printed in the 1998 siggraph issue of 3D Design magazine, for an article Alex Alvarez wrote entitled 'Organic Modeling and Animation in Maya V.1', Alex is director and instructor at Gnomon Training Center, a HIGHEND3D.COM strategic partner. Alex teaches advanced acharacter ...
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An approach of simulating color transport in Maya in few steps without any extra light source... Well, to begin I'd say that this tutorial is a global method to fake 'easily' and quickly radiosity in Maya. I know there's many different ways to achieve the same effect. You may want to see...