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How to create a realistic looking turtle - Modelin
sdb1987
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2005-09-08 06:00:08 UTC
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Page 1 of 4
How to create a realistic looking turtle - Modeling part 1
by Denis Zen
/artists/2.3d#denis_zen
files.zip
What follows is the first part of a tutorial which will show you how to model, texture, illuminate and animate a turtle. At the end your turtle should look like the one in the picture below:
Ready? Let�s start.
The first thing you need is�a turtle to take some reference photos. If you have any, you can use the images included in this tutorial. I used them to draw the reference profiles, to model the different parts of the turtle and of course to get the images I used for the texture maps. Let�s see how I did.
First, you have to load the images in Maya workspace to draw the different profiles; to do this you have to create an Image Plane for the side and the top camera:
(Tip - If you want, you can speed your work creating in the shelf the thumbnails of the commands you use the most by pressing Alt+Ctrl+Shift while selecting the command from the menu).
The thumbnails in the shelf
Window > Rendering Editors > Multilister In the Multilister, click the Cameras tab and doubleclik on top shape.
The Attribute Editor of the side camera opens; scrool down until you see the Environnement tab; open it and click the Create button near Image Plane:
A new window opens: set the parameters as follows:
Image Plane Attributes
Display: looking through camera
(if you want to see the image only in the top camera view, otherwise select in all views)
Display Mode: RGB
Image Plane: Fixed
(this way when you move the camera, the Image Plane and the refence curves you draw will follow it)
Type: Image File
Image Name: here you have to load the file you will use as reference (in this case load the file bottom.tga)
Placement Extras
Center: 0 0 0
Width: 10
Height: 10
With the image in the workspace, draw the top and bottom profiles of the tortoise-shell with the CV Curve Tool:
Create>CV Curve Tool Make sure the curve degree is set to 3 Cubic. If not, select it or click the Reset Tool button.
( Tip � When you draw a curve you have to use less CV as possible; this way you will control the curve easier and your model will be "lighter" too. In this case you don�t need to pay great attention to this because the curves you draw will only be a reference).
Once you have drawn the top and bottom profiles rename them
bottomProfile
and
topProfile
(Tip � When you rename something in Maya, it�s better not to use spaces or underscore. Try to use compound words with capital letters; this will work better especially when you will use expressions).
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