1. POLYSPHERES | |||
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2. THE KROOT | |||
I wanted to do this tutorial to show people how to take a character from an image and turn it into a 3D ZBrush image. For reference I used an image of a KROOT. This creature is taken from the War Hammer 40,000 game by Games workshop.� | |||
3. MODELING | |||
The Head Although I wanted to make this image to show the Polysphere feature I decided to model a head separately. I used a basic 3D Sphere to create the head and added features in EDIT mode. (How to model a head in ZBrush) | |||
The Polysphere Body | |||
The body of our KROOT is in a very defiant stance gripping his SPLINTER RIFLE. With Polyspheres you can set the symmetry feature so the body is completely symmetrical. For this image I needed to add spheres in a non-symmetrical way. | |||
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To continue adding Spheres I switched back to . | |||
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After a short while I had a full body (minus feet and a head) and I was ready to turn the Polysphere object into a mesh object by skinning it. |
Author: admin
Submitted: 2006-03-30 17:37:27 UTC
Tags:
Software: Zbrush
Views: 130,606
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