-
Stifled Smile Editor's Pick
Stifled smile is one of the most charming expressions in humans, so I decide to recreate it. I used Zbrush for sculpting and texturing (which are all hand-painted), Mental Ray for rendering, Maya Hair and Fur, and Photoshop for compositing separate layers and color correction.12479 Views
-
Growth within nature no.4 Editor's Pick
Concept
Hi,everybody.This artistic piece, the nine and the latest of the Growth within nature, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mia shader,subsurface.
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2582 Views
-
Growth within nature no.3 Editor's Pick
Name: Thongchai Chanyathitikul
Country: Thailand Software: Realflow, Maya, Photoshop
Concept
This artistic piece, the eight and the latest of the series, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mis shader
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2539 Views
-
Manolia Editor's Pick
What a challenge to bring emotion and realism in one piece.That's what I tried to achieve with this character.
A photograph support me for lighting and composition.I guess it explains this typical aspect.
Everything was modelled or generated within maya.Photoshop was used only to paint textures.
I hope you'll like it!15065 Views
-
OpusPremier Editor's Pick
It's an achievement of an anatomy study.Emotions and natural posing are the main challenges in this scene. tribute to J.bell
Photoshop was used to "erase" the joint between the hands and the arms.because the body is not in "one mesh" for manipulation43872 Views
-
Bernadette Editor's Pick
I hope you like my new image.
Thankyou to bernadette vong for the supplied reference images.to help me produce the imageIve also uploaded the full resolution image here -
http://img168.imageshack.us/img168/24/bernadettehighrespg4.jpg
20461 Views
-
BMW M3 Convertible Editor's Pick
A 3ds Max 9 mentalray rendering of a BMW M3 Convertible
17634 Views
-
BMW M3 Convertible Editor's Pick
A 3ds Max 9 Mental Ray Rendering of a BMW M3 Convertible.
18336 Views
-
Camera fly Editor's Pick
Maya and Photoshop. hope u like it cause it aint got wings and works on Solar power hahhaa21779 Views
-
-
stalone caricature Editor's Pick
I wanted to do a 3D version of the amazing kruger's work. his caricatures are just awesome.
i used ZB3 to model it, rnder with vray.
22699 Views
-
we're not alone Editor's Pick
Hi there.
My first alien
base mesh in modo, higres in Zbrsuh and render in modo ( no more Vray this time) and postwork in photoshop
hope you like it39740 Views
-
-
-
-
-
Selfillumination Editor's Pick
A picture about self-fulfillment.
The bulb is completely modelled in 3dsmax. The plug and the jack are
modelled in Rhino 3D. The pose was made with the help of an biped in
3dsmax, so i was able to finalize the choreography very intuitive. This
picture rendered about 8 hours on 2 P4106408 Views
-
Horny Dog Editor's Pick
this image was created a looong time back, sometime around may 2004!! it was made for a collaborative challenge over at cgtalk named Evolution.
it was about having 1 designer and one 3d artist get together and create a finished 3d-model. the first price was to have it printed as a maquette at 3darttopart..... and we WON!!! yippaaaah!
for more indepth info you can check out the old thread here:
http://forums.cgsociety.org/showthread.php?t=144561
sadly, as it was wuite long ago I believe alot of links are broken :(
here's how the finished maquette ended up looking like:
this maquette is meant to be in color, and I'll do it one day.. but right now I don't have the colors to do so.. ;)
64454 Views
-
Fish Commercial Editor's Pick
This is an image from a set of commercials I Finally got to finish up. You can view the commercials on my website www.flatboyproductions.com.46490 Views
-
George the Fish Editor's Pick
George was created for a television commercial. He is fully rigged with multiple blendshapes and deformers. You can see the animation on my webpage.28549 Views
-
Vampire Editor's Pick
Modeled and rendered in Lightwave back in 2004.
here are a few wireframe shoots of the model:
25945 Views
-
-
Car visualisation Editor's Pick
The Car is commercial 3d model. I have done the setup, material, texturing, lightning, rendering and postproduction.20355 Views
-
-
lady Editor's Pick
Complete model for sale to www.a-stil.cz
:: I offer temporary help for 3D business
Design and processing of 3D projects
architecture (interiors, exteriors, enviroments)
technical objects (devices, vehicles, tools)
organics objects + rigging (human beings, animals, creatures)
Outputs
pictures - authentic pictures with 3D objects integrated into a real scenes - animations, fly/walk through
3D models
41919 Views
-
-
-
Creature Editor's Pick
I took time off from school so I could improve my porfolio. I'm a modeler and looking for advise or comments. Please feel free to e-mail me.19315 Views
-
Dragon Head Editor's Pick
While taking some time off school I've been modeling what ever my mind can come up with. It seems more fullfilling this way. :) I'm looking for comments and suggestions, please e-mail me.23021 Views
-
Chrome Blocks Editor's Pick
highly reflective material in the Maya Default Render Module.45908 Views
-
-
Das Ei / The Egg Editor's Pick
lighting with two area lights, everything modeled using polygon and box modeling36064 Views
-