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Relight for Nuke (win+linux) 0.7.1 for Nuke

Fast depth-based 3D and HDRI relighting

License
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3,158 Downloads

Compatibility

  • 4.x

Operating Systems

  • Linux
  • Windows

History

Created:07/27/2007
Last Modified:09/08/2009
File Size: 276 KB

Keywords

relight, 2.5D, nuke

Version History

v0.7.1 - Linux is back
  • somehow ported to Linux again - dynamic_cast<> and vague linkage aren't really cooperating, workaround is not very elegant...
  • rewrote internal hash management, now relight3D should work correctly with DiskBuffer (v0.2.0) ;)
  • fixed 'external' shadowmap update bug
  • fixed silly alpha-related bug in bump3D
  • fixed seldom-occurring requested channels bug in rlMaterial
v0.7.0 - tons of new features
  • added support for geometry-based shadow maps in rlLight, and rlShadowmap gizmo to produce them effortless (a dirty hack, but works)
  • added support for light projection in rlLight
  • added lookat input in rlLight
  • added support for color, specularity and reflectivity passes in rlMaterial to spare the lazy compers some nodes
  • added position3D convenience node and the ability to use a position pass instead of depth in all nodes
  • added normal3D node to compute normals - or just smooth them - from depth or position pass
  • added bump3D node to bump normals via UV bumpmapping, color pass luma or 3D perlin noise
  • added occlusion3D node - fake ambient occlusion, most effective with high-detail geometry
  • rl3D is now called relight3D for no particular reason, the same for relightIBL
  • added antialiasing (coverage based and/or normals based) to relight3D, with the additional benefit of solving the interactive zoom issue
  • faster and more accurate algorithms, some parameters now behave differently (e.g. shadow threshold)
  • tweaks everywhere
  • more minor bugfixes
v0.6.0 - another major rewrite
  • added poly-sampled shadow maps, much faster and more accurate
  • added area light soft shadows
  • hand-coded optimizations in all critical sections, plugin 10% to 50% faster
  • fixed automatic cache handling
  • various refinements (shadow mapping and soft-shadowing algorithms)
  • updated and optimized rlIBL
v0.5.1 - bugfix release
  • fixed nasty memory corruption bug - and it has been a difficult task
  • fixed inverse cone shadowmap bug
  • refined shadowmap sampling algorithm
  • reorganized the internal working to allow for a speedup (at a cost of some memory)
v0.5.0 - buggy, use 0.5.1 or 0.2.1
  • COMPLETE rewrite of rl3D to allow for the revolutionary interactive mode :)
  • only for Nuke 4.7 Windows
  • added shadow-mapped shadows
  • added many nice fresh bugs
v0.2.1 - multiplatform release ;)
  • Linux version (rlLight is statically linked in rl3D)
  • 4.6 and 4.7v2 versions for Linux and Windows
  • bug fixes (wrong colors in rlIBL, penumbra and dropoff bug in rlLight)
v0.2
  • added rlIBL
  • support for parent axis in rlLight
  • proper handling of channels
  • many improvements and bugfixes
  • minor optimizations
v0.1
  • initial release