Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
4.x
Operating Systems
History
Created: | 07/27/2007 |
Last Modified: | 09/08/2009 |
File Size: | 276 KB |
Version History
v0.7.1 - Linux is back- somehow ported to Linux again - dynamic_cast<> and vague linkage aren't really cooperating, workaround is not very elegant...
- rewrote internal hash management, now relight3D should work correctly with DiskBuffer (v0.2.0) ;)
- fixed 'external' shadowmap update bug
- fixed silly alpha-related bug in bump3D
- fixed seldom-occurring requested channels bug in rlMaterial
- added support for geometry-based shadow maps in rlLight, and rlShadowmap gizmo to produce them effortless (a dirty hack, but works)
- added support for light projection in rlLight
- added lookat input in rlLight
- added support
for color, specularity and reflectivity passes in rlMaterial to spare
the lazy compers some nodes
- added position3D convenience node and the ability to use a position pass instead of depth in all nodes
- added normal3D node to compute normals - or just smooth them - from depth or position pass
- added bump3D node to bump normals via UV bumpmapping, color pass luma or 3D perlin noise
- added occlusion3D node - fake ambient occlusion, most effective with high-detail geometry
- rl3D is now called relight3D for no particular reason, the same for relightIBL
- added
antialiasing (coverage based and/or normals based) to relight3D, with
the additional benefit of solving the interactive zoom
issue
- faster and more
accurate algorithms, some parameters now behave differently (e.g.
shadow threshold)
- tweaks everywhere
- more minor bugfixes
- added poly-sampled shadow maps, much faster and more accurate
- added area light soft shadows
- hand-coded optimizations in all critical sections, plugin 10% to 50% faster
- fixed automatic cache handling
-
various refinements (shadow mapping and soft-shadowing algorithms)
- updated and optimized rlIBL
- fixed nasty memory corruption bug - and it has been a difficult task
- fixed inverse cone shadowmap bug
- refined shadowmap sampling algorithm
- reorganized the internal working to allow for a speedup (at a cost of some memory)
- COMPLETE rewrite of rl3D to allow for the revolutionary interactive mode :)
- only for Nuke 4.7 Windows
- added shadow-mapped shadows
- added many nice
fresh bugs
- Linux version (rlLight is statically linked in rl3D)
- 4.6 and 4.7v2 versions for Linux and Windows
- bug fixes (wrong colors in rlIBL, penumbra and dropoff bug in rlLight)
- added rlIBL
- support for parent axis in rlLight
- proper handling of channels
- many improvements and bugfixes
- minor optimizations
- initial release
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