Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
5.x
Operating Systems
History
Created: | 07/18/2007 |
Last Modified: | 02/16/2010 |
File Size: | 1.86 MB |
Version History
New Features OverviewCrop
- A Crop node with additional functionality over Nukes default Crop node.
- 2 different crop box modes.
- Separate softness controls for left, right, top, and bottom.
- Ability to choose the color for black outside.
EXRCamera
- Custom Camera node for reading OpenEXR camera header data from image files.
- Ability to bake out Camera animation into regular Nuke Camera nodes.
- Baked image sequence info is added to regular Nuke Camera nodes when Camera animation is baked.
- Supports 3D Studio Max finalRender and VRay OpenEXR Camera data, also supports VRay for Maya OpenEXR Camera data.
GeoAxis
- Custom Axis node with the ability to move itself to Vertices, Faces, Bounding Box Centers, and Point on Surface Projection of Geometry in Nuke.
- Has the ability to rotate along the connected Geometries Normals.
- Can bake out the World Location, Rotation, and Scale of the Axis node.
LineIntersect
- Node for calculating the intersection point of two 2D vectors. Useful for scaling an image against a vanishing point.
MultiplyNormals
- Node that can take channel data representing a Normals pass and rotate the Normals data by an Axis node.
- Useful for turning World Normals channel data into Camera Normals with a Nuke Camera node or visa versa.
- Can receive both normalized or unnormalized Normals pass channel data.
Reconcile3D
- Reconcile3D node with a slightly better UI then Nukes default Reconcile3D node.
- Adds a Transform jack like a Transform node.
- Includes a Move Mix slider for mixing between the reconciled location and the local Transformations.
RelightSimple
- Normals based relighting node.
- Draws a shaderball in Nuke Viewers making it easy to visualize where the light position is and how it will affect the output.
- Has the ability to output different results such as the lightmap, lightmap mask, specular, and specular mask.
ToneMapPP
- Code taken from an OpenEXR tone-mapping command line tool and put into a native Nuke node.
Transform
- A Transform node with additional functionality over Nukes default Transform node.
- Outputs Nuke metadata such as the Transform nodes matrix, translation, rotation, and scale.
- Has the ability to display a 4x4 array of float knobs for those moments you want to nerd out and hand type a transformation Matrix.
- On top of connecting an image to transform, this node contains infinite inputs for connecting other Transform class nodes. Each extra connected Transform node will have its Matrix used as part of the overall transformation.
UVViewer
- Custom NoOp node that will draw in Viewers the connected Geometries UV layout.
VectorMatte
- Using channel data that represents 3D Vector location data, VectorMatte will generate a holdout matte based on a specified color - Vector.
- Can generate a Box or Sphere based holdout.
XYZGenerate
- A Node for generating 3D Vector location data from a Camera and ZDepth channel.
- Align
- Colorize
- Crop
- DuoTone
- EXRCamera
- ExtractHSLV
- FalloffShader
- GeoAxis
- LineIntersect
- LookAt
- LookAtMasked
- MonoChrome
- MultiplyNormals
- Normalize
- Point2Point
- Reconcile3D
- RelightSimple
- Scatter
- Steps
- ToneMapPP
- Transform
- UVImage
- UVViewer
- VectorMatte
- XYZGenerate
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