Nuke Tutorials
Tutorials
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INTRODUCTION: Hello, and welcome to this awesome little tutorial. The purpose of this tutorial is to explain a common problem compositors run into that comes out of the pipeline and onto our plate; the dreaded offset, or passes not lining up 100%. When you have a render artist send you multiple p...
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demo movie Sometimes a flare is not enough to simulate a big light or a sun. The problem is that only one point detects the alpha, so you dont have a volume object that emits the light. Ive had to create a sun for a project and I decided to do it in a way that you can control animation, s...
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The STMap is a pretty simple but powerful node. For each pixel in the output image it looks at the corresponding pixel of the stmap and uses it's red and green values as x/y coordinates respectively to pull the right pixel from the source image. Given that your 3D renderer can output texture UVs ...
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When using the curve operations in the animation menu (Predefined/...) or in the curve editor, an expression is applied to the existing keyframe animation in a non destructive way. I.e.: "Predefined/Negate" simply turns "curve" into "-curve" where 'curve' holds the keyframe information. To clear...
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