Search Filters
245 results compatible with Nuke
-
Free findPath for Nuke
This is a simple Script that searching in each directories and subdirectories. Looking for the files in Node with path errors. He Find new Path and Replace to correct this one.
Works in: -
Free frameByframe_AndorZ, separates Magic Lantern HDR footage for Nuke
I made this gizmo for the HDR function of DSLR cameras's magic latern plugin.
Works in: -
Free san Pixelizer for Nuke
This is a Eyeon Fusion Macro you can use to pixelate a specific area in the footage.
Works in: -
Free ChromaLimit for Nuke for Nuke
This Node is displaying the chrominance limiting area for the Broadcast Safe.
Works in: -
Free BinReader for Nuke for Nuke
This Node is a displaying .bin file (Real Flow bin format)
Works in: -
Free ObjectID, Color matte, RGBCMYKW + anitaliasing for Nuke
Color matte for Red, Green, Blue, Cyan, Magenta, Yellow, Black, White
Works in: -
Free OldFilm for Nuke
A simple node for an antique camera effect with tons of adjustments!
Works in: -
Free ColorAnalyses for Nuke
A highly advanced Color Analyses tool created for high-end video analyzers working in Nuke.
Works in: -
Free MathNode for Nuke
An (EXTREMELY) simple node for computing mathematical equations within Nuke!
Works in: -
Free CTG ForEach Node for Nuke
Similar to the forEach node in Houdini, our Python script for Nuke makes it possible to apply a set of nodes to an unlimited number of inputs, e.g. Read nodes.
Works in: -
Free Submit to Smedge from Nuke for Nuke
Submit your scene to a Smedge render farm from inside the Nuke interface
Works in: -
Free Collect Files for Nuke
This script collects the footage from your script and saves it in a target directory. It also copies the script and relinks all the files to the new directory.
Works in: -
Free psdReader for Nuke for Nuke
Improved psdReader to Nuke. It has support for 8, 16 and 32 bit RGB Photoshop .psd files, with layers and masks.
Works in: -
Free QuickView for Nuke
QuickView is a python script for Nuke that allow you to create visual marker in the nodes view. You can then position thoose marker wherever you want and recall them by shortcut.
Works in: