pretty straight forward.
connect to both gizmos:
additional settings of the used scanline renderers will be implemented.
dunno if this could be of any use for someone else.
connect to both gizmos:
- light
- camera
- shadow casting geo
- shadow receiving geo
- Light Type: You can choose the light type. Parallel/direct or point/spotlight.
- Shadow Quality: The shadow quality is essentially the focal
length of the shadow projection camera. higher values give smoother
results. but too high values cuts the edges of shadows. really low
numbers are needed especially when set to orthogonal (down to 0.2).
- Scanline Samples: adjusts the scanline renderer that renders the shadow pass
- finally you can choose disable to get the full shadow with the parts that get occluded by the shadow casting object himself
additional settings of the used scanline renderers will be implemented.
dunno if this could be of any use for someone else.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.