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Faking outdoor illumination in maya
Faking outdoor illumination in maya
sdb1987, added 2005-09-08 10:02:28 UTC 82,743 views  Rating:
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RENDER TIME & QUALITY per lights (dir, points, areas)

I have just posted the images where the rendering was significantly better. I have only modified the dmap resolution to get the better wanted effect.
I let you judge by yourself now...

Have fun....

- Directional Lights -

click for larger version

Image rendered with maya 3 in 25 mn 12 s in PAL (768*576) Production quality (-ss 2 -mss 8 -eaa highest) on a dual Pentium II 400 (time for shadow map generation: 2 mn 42 s) dmap resolution: 512

click for larger version

Image rendered "a la Arnold" in 24 mn 13 at Production Quality (same params) with the same machine



- Point Lights -



Image rendered in 27 mn 45 s (same quality on the same machine) dmap resolution: 256 (time for shadow map generation: 3 mn 09 s)



Image rendered in 26 mn 21 s (the same machine at same quality)