And now let's do the guns, finally... We start by creating a Create > NURBS > Sphere and move it like in figure...
For the light guns we will use of the nurbs... We draw therefore a first degree curve...
move the pivot point in the correct position with Insert mode and Surface > Revolve.
Duplicate it in order to obtain the second gun...
And let's duplicate the leg.
first we need to group al the leg component under a single node, we'll call Left_Leg.
Then we duplicate it, paying attention to put a negative scale value along the axis the Right_leg should be specular to.
In our case is the X axis.
ANIMATION
It's time to begin to set up the ik controls for the animation.
We select Skeleton > Joint Tool and, Starting from the hip, we put a skeleton joint at every leg joint, all the way down to the ankle...
Now let's make the ik chain work...
We choose Skeleton > IK Handle Tool, then we select the root ik joint first , then the ankle ik joint...
see that a small green line appear between the two joins. This tells us that a cinematic chain has been created between the joints. now by just moving around the ankle ik joint well have the whole skeletal chain moving accordingly.
We will add an other IK Handle from the ankle to the the foot...
All the ik set up, of course, has to be done also for the other leg..
We create now a locator Create > Locator, then move it under the right foot, duplicate it and move it under the left foot.
Now we select the IK Handle of the Left foot, then we select the corresponding locator and we press the key P, this way by simply selecting the locator we'll be able to move the ik chain around.
As always, we can achieve the same result by choosing Edit > Parent once we have selected IK Handle and locator.
For the light guns we will use of the nurbs... We draw therefore a first degree curve...
move the pivot point in the correct position with Insert mode and Surface > Revolve.
Duplicate it in order to obtain the second gun...
And let's duplicate the leg.
first we need to group al the leg component under a single node, we'll call Left_Leg.
Then we duplicate it, paying attention to put a negative scale value along the axis the Right_leg should be specular to.
In our case is the X axis.
ANIMATION
It's time to begin to set up the ik controls for the animation.
We select Skeleton > Joint Tool and, Starting from the hip, we put a skeleton joint at every leg joint, all the way down to the ankle...
Now let's make the ik chain work...
We choose Skeleton > IK Handle Tool, then we select the root ik joint first , then the ankle ik joint...
see that a small green line appear between the two joins. This tells us that a cinematic chain has been created between the joints. now by just moving around the ankle ik joint well have the whole skeletal chain moving accordingly.
We will add an other IK Handle from the ankle to the the foot...
All the ik set up, of course, has to be done also for the other leg..
We create now a locator Create > Locator, then move it under the right foot, duplicate it and move it under the left foot.
Now we select the IK Handle of the Left foot, then we select the corresponding locator and we press the key P, this way by simply selecting the locator we'll be able to move the ik chain around.
As always, we can achieve the same result by choosing Edit > Parent once we have selected IK Handle and locator.
Author: sdb1987
Submitted: 2005-09-06 11:15:27 UTC
Tags:
Software: Maya
Views: 127,279
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