Adaptive foot roll using utility nodes
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select ballRoll_rmv and go to Attribute Editor and add inbeween value of 1 at position 0.5 in the value graph as shown in the figure. Edit value at position 1 to 0.

select toeRoll_rmv and go to Attribute Editor and add inbeween value of 0 at position 0.5 in the value graph as shown in the figure. Edit value at position 1 to 1.


select toeRoll_rmv and go to Attribute Editor and add inbeween value of 0 at position 0.5 in the value graph as shown in the figure. Edit value at position 1 to 1.

Author: crackerjack
Submitted: 2009-08-04 10:51:30 UTC
Tags:
Software: Maya
Views: 17,343
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