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Update 20th October 2006 Output frame numbers match the time line range - thanks to Nir Hermoni (niro@hermoni.com) for the fix.
Renders frames out of the Render View using the current renderer and saves the images.
If for some reason you can't render your scene using either Batch Render, a farm, or from the commandline this script will render each frame from within the Maya interface.
Created initially to render thousands of individual sprite particles without upsetting the spriteNumPP
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