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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2011, 2010, 2009
Operating Systems
History
Created: | 02/06/2011 |
Last Modified: | 02/06/2011 |
File Size: | 2.61 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Giacomo Gemmiti said over 11 years ago:
Awesome!! this is really useful! and work great. One of the most stressful things in fact is that every time I have to turn on the option for each texture (or just the diffuse) ... so instead it is super comfortable! Really appreciated! p.s. On Maya 2012 works fine ;) -
stephen hibberd said over 12 years ago:
Does this work with Maya 2012 as I get a syntax error when running the script. -
mindymind said over 13 years ago:
what I see is, that the "Linear workflow option" only works when using "Don't effect Colors" and a Gamma of 2.2. By this you can only use the "Linear Multiply". You can not choose Exponential Color Mapping or so. So it would make sense to gamma correct each file texture node. But not bump nodes I would say, or even normal maps. Would be cool if the script could do this automatically. A normal map or bump map is information thing. I doesn't make sense to gamma correct such files. At least this is the case for renderer like Mental Ray. I guess for Vray it is the same. -
isak3d said almost 14 years ago:
Yes I could but the results are not the same, otherwise why would they put gamma correction attribute? Read Vray for Maya documentation. “Note that this option is intended to be used only for quickly converting old scenes which are not set up with proper linear work flow in mind. This option is not a replacement for proper linear work flow.” -
SreckoM said almost 14 years ago:
Or you could just turn on Linear workflow option in Color mapping. Isn't that faster?
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