Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
8.x
Operating Systems
History
Created: | 04/22/2008 |
Last Modified: | 04/22/2008 |
File Size: | 23.8 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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lin884006 said over 15 years ago:
Put the script into your script folder and go back maya type "voxelMaster" in your command line. -
_murphy_ said over 15 years ago:
Works fine, but as mention already there is a problem with particle cache. One needs to cache the fluid itself and leave particles untouched with no cache . . . -
sil_musashi said over 15 years ago:
I'm using Maya 2009 and I don't know how to execute this script? Click and drag the file to Maya viewport doesn't work. Copy the whole script and paste it into the script editor and execute from there doesn't work either. Please help. -
Aikiman007 said over 16 years ago:
Nice script! -
rich28 said over 16 years ago:
Great script but is it possible to get it to work properly when the particles are using a disk cache? The fluid stops being created when I use cache -
simoncheou83 said over 16 years ago:
Hey, you did a nice script but, i have some question to ask, is the normal fluid emitter can control their Density, Heat and Fuel voxel per second settings to control their color changes, but in this script i can't find it, is it the setting is at some where or it need to use other method to do it? -
Starrider said over 16 years ago:
This script is so good! I had the problem of the missing emission velocity in the fluid emitter. This helps so much! -
kobataro said over 16 years ago:
this is what we are waiting for!
Post a review:
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