Setup Maya for UDK - Sets camera clip planes and grid size/units
Create Reference Cubes - centimetres, inches, metres & unreal units
Grid Control - Increase/decrease Maya’s grid resolution by a power of two
- Modify Maya’s grid size quickly
- Unreal unit grid resolution HUD display
Tool Box - Reverse Normals
Collision Prefix Naming - Rename a group of meshes to FBX or ASE collisions
- Convert collisions (FBX to ASE and vise versa)
Export FBX - Upon exporting selected meshes it:
- Automatically combines multiple meshes (Except collisions)
- Renames all collision meshes to fit UDK's naming suffixes
- Triangulates
- Freezes Transforms
- Deletes History
- Original meshes stay intact
ActorX Tools - Easy access to ActorX tools
Installation:
1. Copy UDKTool.pyc to your scripts directory. (Documents / maya / scripts)
2. Open Maya’s script editor.
3. Input this code in a Python tab:
1 2 |
import UDKTool UDKTool.createGUI() |
4. Highlight code and middle mouse drag it to your shelf.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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