Use this script to import bezier paths from an SVG file into bezier curves in Maya.
Easiest method is to add the script as a button on your shelf. Click on the button, select the SVG file, and your curves will be imported.
IMPORTANT NOTES: This script is new and highly experimental. SVGtoMaya is not yet 100% compatible with the SVG path format. All path coordinates MUST be absolute and NOT relative, or you will get some bizarre results! To make sure you always get absolute coordinates, make sure to disable relative coordinates in your program of choice(such as Inkscape). Also make sure that all coordinates in your SVG file are delimited by commas(,) or your curves will not import.
FURTHER NOTES: Due to the nature of SVG, your curves may import relatively large in your scene. They will also import underneath the world plane instead of above. This may be fixed in the future. At the very least, I made it so that your curves will import right-side-up.
This work is licensed under the Creative Commons Attribution-NoDerivs 3.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nd/3.0/.
Easiest method is to add the script as a button on your shelf. Click on the button, select the SVG file, and your curves will be imported.
IMPORTANT NOTES: This script is new and highly experimental. SVGtoMaya is not yet 100% compatible with the SVG path format. All path coordinates MUST be absolute and NOT relative, or you will get some bizarre results! To make sure you always get absolute coordinates, make sure to disable relative coordinates in your program of choice(such as Inkscape). Also make sure that all coordinates in your SVG file are delimited by commas(,) or your curves will not import.
FURTHER NOTES: Due to the nature of SVG, your curves may import relatively large in your scene. They will also import underneath the world plane instead of above. This may be fixed in the future. At the very least, I made it so that your curves will import right-side-up.
This work is licensed under the Creative Commons Attribution-NoDerivs 3.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nd/3.0/.
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Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.