Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x
Operating Systems
History
Created: | 05/28/2009 |
Last Modified: | 09/17/2011 |
File Size: | 1.44 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Defonten said about 10 years ago:
Great Tool, Suchan! Original Maya's "Transfer Attributes" always crashed after deletion of the original mesh. But this works like a charm!!! Thanks a lot mate! -
Suchan Bajracharya said over 13 years ago:
u r most welcome Pritish! -
pritesh kotian said over 13 years ago:
Works gr8 !!! thanks a lot for writing dis wonderful script. -
Suchan Bajracharya said about 14 years ago:
u r welcome my friend :) -
Ali Jafri said about 14 years ago:
Very nice ... thank you for writing and sharing this great tool. -
Suchan Bajracharya said over 14 years ago:
Hey thank u all ... :) -
cj3d said almost 15 years ago:
Copy the srbUVTransfer file you just downloaded into your Maya preferences "Script" folder. Open maya and then open the script editor. type "srbUVTransfer;" into the script editor without the quotations. Remember to include the semi-colon at the end. highlight srbUVTransfer; in the script editor and hit ctrl+enter to run it or highlight it and then middle mouse drag it onto your shelf to create a button. Run it and just do as it says when the dialog opens. Select your source geometry and choose "Add Source Objects". Now select all your target meshes and select "Add Target Objects". Choose "Transfer One to One" if you are transfering from one mesh to another, or choose "Transfer One to All" to transfer the UVs from the source object to all the selected target objects. The is a fantastic script. Thank you so much for writing this it's exactly what I was looking for. -
DR Sardon said almost 15 years ago:
That's good but how is it used? -
Sanjay Chand said almost 15 years ago:
Works great. Exactly what I needed.
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