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Got tired of making the tedious work of manually skin simulations to bones so they can be used in UDK.
script does this basicly: duplicate all selected bits and combine them into 1 mesh create joints at the center position of all bits parent constrain joint to the animated bit skin the combined mesh's bits to it's joint with 1.0 weighting
now it's easy to simulate and import into unreal!
you still need to bake animation to joints when done though, thought it to have it as flexible as possible and not auto-bake in script
it is quite hacky but tried to comment as much as possible
feel free to mail me suggestions and improvements
read me: select animated bits you want to skin then use python script
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