Download ©ShaderMonger for Maya ,Catalog , organize your shaders and share them with the 3d Community.
ShaderMon , the new MAYA tool from Brillstudio, will give Maya shader artists the ability to save their shaders in a project based personal library,catalog them,backup the shaders to a Main library and load them anytime to any project while giving them a fully customizable preview of the shaders.
Due to site limitations this version of ShaderMonger is limited (no publishing/sharing option) , please check our website to Download the latest full Version.
A few of the features included in Version 1.1 :
- Breaking down objects and extracting individual shaders
- Extracting multiple shaders at one go.
- Rendering thumbnails from most render engines (maya software, mentalRay,Vray etc.. )
- Grouping and cataloging shaders.
- Moving and and importing shaders across projects.
- Main Library and Project Based Library.
- Create custom setups for displaying of shaders.
- supports Names Spacing.
- supports Render layers.
- Supports IBL (mentalRay)
- Easy Creation of IBL with 2 built in libraries.
- Extracts textures to unique folders based on shader’s name.
- Rename shaders before saving to library.
- share your shaders (directly from maya) online with the world.
- Automatic packing and posting of shaders with textures.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.