This is an 2D Object Scatter over a surface utility.
DISTRIBUTION SURFACE SUPPORT:
Nurbs: Works very well, Any shape will work fine. Distribtion is UV based.
Poly: Works best with a mostly 2d surface, like a plane.
SubD: Not tested, Probably the same as Poly.
Curves: Works, but needs more options.
FEATURES:
-Copy or Duplicate
-Randimization in scale, rotation, and transformation.
-Scatters within and objects bounding box, and constrains to the surface.
-Option to automatically parent or group the objects after operation is complete
-Scatter modes:
- Array - Attempts to maintain an even distribution a scatter factor of zero will make it even.
- Bounding Box - Very basic, randimization within bounding box
- Simple Noise - Simple noise based distribtion. Think of it as using a noise map as a density map
- Perlin Noise - Much more complex form of noise. How much better this looks will depend on object size and number of copies
- Texture Map - Use a texture map to control scatter on nurbs.
- Vertex Color -Comming Soon, use vertex color to control distribution on polygons
COMPATIBILITY:
I tested it on 6, though i do think it will run on 5 and probably 4.
NEW STUFF
--------------------------------------
v 1.1 - Two noise based distributions, Simple and Perlin. Small Bug Fixed.
v 1.3 - Cool stuff. Distribution on nurbs surface is uv based. You can now use a texture map to control distribution with nurbs serfaces as well.
v1.3a - Small Error fix.
If you have comments, suggestions or feedback please do email me.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.