![](https://www.maze3d.de/tools/puppetmaster/images/pm_logo.jpg)
"Puppet Master" is a free procedural rigging system for Maya.
Key features:
- Rigs are optimized for speed and ease of use (no expressions, heavy use of utility nodes instead, color-coded controls, display layers etc.)
- Artist friendly four step workflow to setup characters
- Easy to animate rigs that are optimized for speed
- Skeletons are created according to a "Template Skeleton" that can be saved and reloaded
- State-of-the-art interface with "slim"-like contextual help windows
- Designed to support different rigging styles for all rig parts ( more complex setups will be added in the future)
- High-quality deformation (Joint split options for arms and legs,
user-definable number of spine joints etc.)
- Pipeline Integration:
Referenced deformation skeleton option allows to separate animation from deformation on your characters.
-> Changes to the models deformation, texture etc. automatically propagate to (animated) shots.
-> Animation and model related tasks such as deformation can be worked on at the same time.
-> Start out Animation early on, when a rough character version is available.
Version History / Release Notes:
1.1: 03.03.2004
Now compatible to all Maya versions 4.5 and up.
FK for arms added
General speed and UI improvements
Demonstration files added to get you started
I started a thread at cgtalk to faciliate discussion on the scripts further development. Please post questions or suggestions there
cheers,
Matthias Zeller, Puppet Master developer
www.maze3d.de
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.