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The MIT License (MIT)
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Compatibility
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2009, 2008, 8.x, 7.x
Operating Systems
History
Created: | 05/05/2008 |
Last Modified: | 05/20/2011 |
File Size: | 33.5 KB |
Bugs (9 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
08/16/2012 | high | Pixmap file C:/Users/pc1/Desktop/poseMan/Char1/Char1//Yana1.bmp not found | Pending |
02/15/2012 | low | Maya 2012 Thumbnails not generating/updating | Pending |
02/07/2011 | high | Interface not loading properly - PoseMan Beta - Maya 2010 x64 | Pending |
12/23/2010 | high | Multiple character error | Pending |
06/03/2010 | high | Does not work on MAC OSX | Pending |
05/29/2010 | high | any news for 2011 ? | Pending |
05/29/2010 | low | any news for 2011 ? | Pending |
01/29/2010 | medium | pose mix slider | Pending |
10/05/2009 | medium | Missing controller in rig breaks poses | Pending |
Bugs
Missing controller in rig breaks poses
Status | pending |
---|---|
Priority | medium |
Date | 10/05/2009 |
Submitted by | Denny Lindberg |
A suggestion would be for the script to check for available controllers before applying a pose.
Comments on this bug:
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NURBO said about 15 years ago:
My first +1 is about missing/renamed controls bug which brakes entire pose. I suggest you should warn user about those controllers (via list of missing controllers in script editor) but ignore them while setting a pose, keep going on with existing ones. Second one is about removed character's breakdown menu. First of all, it was quite convenient to pick different characters while working with complex animation scenes, with many characters in it. Now you need to constantly point which character you need to load - damn time consuming and not user friendly at all. So, i suggest you should put back this dropdoun thing along with menu command, like "set character lib path" or "set default poseMan path". It should point on poseMan's directory with characters saved inside. This way I can place poseMan directory on server and set it's path on all my animators machines so they can use and share the same library for our characters. Hope you will bring happines to us all with new version in nearest future. Til lthen, we're keep using 1.2.8 version. Best regards! Keep it going with us and we'll make a great animators tool together!
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