Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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7.x, 6.x
Operating Systems
History
Created: | 11/29/2005 |
Last Modified: | 11/29/2005 |
File Size: | 218 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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wes said almost 19 years ago:
Wow. Using tools that have been with us all along. A most ingenious method and a great implementation. The docs are clear and simple, but are much easier if you are familiar with Maya's Dynamics. To those unfamiliar with Dynamics, don't give up! Just read the docs _carefully_ as many times as it takes and tweak the variables slowly while watching the simulation run. Also, give yourself lots of playback range (2000 frames or more) and remember: If you are still tweaking settings when the playback has almost run out, click on a frame greater than frame one. The simulation chugs along as normal and you get more time to tweak before the simulation is 'reset'. (just some thoughts and tips to pass along after my first encounter with Pelt.mel. I haven't tried the other one here yet!) Be well! wes -
bhushan said about 19 years ago:
i tried the pelt on a torus .works great but im having problems implementing it on a model. would be nice to have a tutorial on unwrapping a face or model on the forum -
zwik said about 19 years ago:
but how about a square shape? so that it maps nice in 0-1 space, -
fernando fracaroli said about 19 years ago:
the best thing that have hapenned to uv texture in maya since the version 1.0 of the software, its a really really must see. -
Joojaa said about 19 years ago:
Your version appears to be slightly better than the one i use! Yes this kind of stuff is a testament to the strengths of maya dynamc eingene.
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