A texture manager designed to work with openPipeline.
I added a python and pyQt version for use in maya 2011+ as some mel isn' supported any more :
bitbucket, please see the Readme.txt there for install notes
Install (mel version):
Put op_checkTextures.mel in the openPipeline "addons" folder to start
it from the openPipeline GUI.
As stand alone:
Put op_checkTextures.mel in you script directory
Start the GUI by typing "op_checkTextures" in the script editor.
Features:
Copy, move and set paths for textures in a scene.
Handles files, .psd files, mental ray textures and ibl textures.
Usage:
Hit the "check files" button.
In the result section select the checkboxes of the texture groups
you want to edit.
Choose your destination folder/new texure path below which can be
the op standard textures folder (below the project folder) or
any folder if you uncheck "Use OP-standard texture folder" and
type a path into the text field. You can also use the "Set..."
button to browse your directories.
You can create a subdirectory in the path by checking the "Create sub folder"
checkbox and add a name to the textfield.
Hit any of the "copy", "move" or "set path" buttons to perform the
desired activity. Detailed results are displayed in the script editor.
Hit the "check files" button again before continuing to ensure you
have updated results in the texture groups.
If you use this for a project please drop me a line.
-home page-bitbucket repository
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.