Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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6.x
Operating Systems
History
Created: | 03/10/2005 |
Last Modified: | 02/07/2011 |
File Size: | 9.43 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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mborgesson said over 18 years ago:
This script worked fine for the blend shapes I wanted to mirror. I only had problems with 2 out of 12, where some (between 5 and 10) verts got shifted to the origin or between the origin and the desired position. Since it wasn't that many verts this was fast to fix though by snapping the moved verts to the right position, by using a mirrored version of the original blend shape. I do agree with the previous posters that it would be good if the history of the base mesh could be keept. It would also be nice with a renaming function, where the new blend shape got the same name as the original but with some letters replaced after specification (eg replace L with R). Atm you have to rename the created blend shape before being able to create a new one (else the previous mirrored blend shape gets overwritten with the base mesh). -
abcxyzboy said almost 19 years ago:
I just wanted to write that I found no prob with this script using it in Maya 7. I had no history on my blend shapes in the first place. This mirrored all of my blend shapes perfectly. I see no reason not to give it a good rating. I do think that keeping history would be good so I will reserve a rating of excellent. -
Nostrildamus said about 19 years ago:
Really? It even half way worked for you? Mine doesn't do jack-squat not even when I open the script in the script editor and execute it from there. Nada, zero, zilch. -
craiger said over 19 years ago:
This script doesn't work. First off, it doesn't mirror properly, you end up with verts that shift when you input the new geometry as a blend shape. It also delete's all the history off of the original object! Not good at all if you are trying to do compensatory blends on your rigged character.
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