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How the MEL works Select a surface and run the script. Choose a file from the exported/saved images generated from Mudbox 2009. The MEL will recognize the files based on their naming convention Each file will be placed in the appropriate UV tile based on their name. Once you hit create, a shading network will be assigned to your selected object.
How to Install: Copy the icons folder to your X:My DocumentsmayaXXXXprefsicons Copy the script folder to your X:My DocumentsmayaXXXXprefsscripts In the command line type Ash_multi();
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