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mo_NormalizeWeightWithoutMiscalculate 1.0.1 for Maya (maya script)

slow, but, certainly weight normalization

License
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150 Downloads

Compatibility

  • 2013

Operating Systems

  • Windows

History

Created:02/02/2014
Last Modified:02/02/2014
File Size: 25.3 KB
This MEL makes total weight of each smooth skinned point to be 1.
validation : maya2013 x64, maya2014 x64
If you have a problem around normalization, especially post to interactive, this MEL will be helpful for you.

*caution*
This MEL is very slow.
ex...my case, 200 thousand vertexes and 80 skinClusters, -> about 30 second to finish.


Background:
I have encountered a bag around the weight normalization.
After painting weight in the post normalize mode, I changed to interactive normalize mode and run "Edit Smooth Skin > Normalize Weights". Then, some points behaved mysteriously.
I traced that the default normalize function takes a miscalculate around the specific joint in some cases. But, I can't understand why it occured. So, I made it.
Have you ever encountered this problem?
It may help you.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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