Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x, 7.x, 6.x
Operating Systems
History
Created: | 08/17/2006 |
Last Modified: | 08/17/2006 |
File Size: | 13.7 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Emanuel Hamilton said over 10 years ago:
Nice and simple, thanks -
Shader said about 13 years ago:
I found this script accidentally. It works well, doing what it must to do. But... for example I making walkcycle. In frame 1 my left leg is posed well and I need to mirror it's position to the right leg. I press the button and... they SWAP! Yes, right foot is mirrored, but left affected too, it's not good. I need some functionality like "copy transforms", "paste", "paste mirrored" - like in Blender. Maybe I will make it myself, but I think it will better if author will implement this feature. -
LW gittens said almost 14 years ago:
so far i have not got this to work, and better instructions would help -
Breno Azevedo said over 14 years ago:
Not working with FullBody IK, at least in Maya 2011. That's something very critical in character animation that's not a native function, and quite hard to do using scripts. -
Sander Boskma said about 15 years ago:
Im a first year student who is pretty new to maya and i cant make this work. Im working on my first video game called Necrosis and i would be really nice if we can mirror stuff like your mel says :). Is this for 2009 and if so can you explain to me a little more in detail about how to set this up properly, that would be really nice :). Hope you can help me out, thanks in advance. -
zoomy said almost 16 years ago:
Better instructions would speed the learning curve. For instance, you can clear a channel by selecting nothing and clicking the button you want to clear. Seems to have issues with nested controls, but apart from that, it works pretty well. -
kamsvag said over 18 years ago:
You've created the two tools I realy missed while using FullbodyIK. Can't wait to play around with your faceRigging tool. It looked realy sweet from your reel at cgtalk.com
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