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Make Blendshape symmetric/equal on both sides 1.0.0 for Maya (maya script)

Make Blendshape symmetric/equal on both sides

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  • 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008

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History

Created:07/17/2014
Last Modified:07/17/2014
File Size: 12.2 KB
Hi,

I wrote this tool to help with making a blendshape equal on both sides.  When i sculpted with soft mods ... or using vertex normal moves i found one side of blendshape was not getting the changes, this helps with that.

Symmetrize a Blendshape, make it equal on both sides  (assumes sculpted in +x is correct side including centered verts)

copy scripts into appropriate scripts path (the python one would probably need to go in a different place than the mel scripts)

/*Usage
eval( "source \"naBlendShapeSymmetry.mel\";" );

//First select blendshape to symmetrize then base mesh
string $sel[] = `ls -sl`;
if(size($sel) == 2){
naBlendShapeSymmetry($sel[1],$sel[0]);
}
else{ error("First select blendshape to symmetrize then base mesh!");}
*/

cheers,
Nate

nathananozie dot blogspot dot com

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