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This script is meant to help you manage and create Mental Ray User Framebuffers using the way Autodesk started implement them in Maya 2008. You can do several things like add Framebuffers , edit/mass edit Framebuffers, reorganise Framebuffers order, Export/Import your Framebuffers presets (Pretty convenient when you need to keep the same settings from shot to shot).
- U s a g e -
Source the MelScript and call the main procedure with : KSL_FrameBuffersManager();
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