Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2010, 9.x, 2009, 2008, 8.x, 7.x
Operating Systems
History
Created: | 11/09/2007 |
Last Modified: | 04/16/2009 |
File Size: | 23.5 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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stantang said about 17 years ago:
now a day, I would simply use render layer to do this kind of job. Good effort though. -
katisss said about 17 years ago:
you cannot render default shader can you? We mainly use it to reference already shaded files so we can apply lambert1 in the referenced scenes and dont get referenced shaders. -
ftaswin said about 17 years ago:
This is one of the thing I always struggle to do in Maya, get a default lambert display to adjust my scene. I don't know how long has it been but maya 2008 now has that option in shading menu under any viewport (use default shading). My fav button now :P but great script indeed, thanks.
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