Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2014, 2013, 2012, 2011
Operating Systems
History
Created: | 12/21/2011 |
Last Modified: | 02/12/2014 |
File Size: | 48.2 KB |
Keywords
grid, exporter, level design, maya, game engine, Unreal Development Kit
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Kerfluffles said almost 12 years ago:
Im having one issue with this script. It previously worked fine the first two times I launched Maya (2011 x64), then the script stopped working with the error: # Error: NameError: name 'jbUDKtoolsUI' is not defined # I used jbUDKtoolsUI() in the python console of Maya to run it, and also made a shelf with a preset button to launch it. Neither will launch the script now. Any clue? -
Jack Hayes said about 12 years ago:
Works perfectly with Maya 2013 x64. Great app. After install, make sure you restart maya, fixed the FBX problem for me. -
jbuck said over 12 years ago:
v1.20 is complete. Now works in Maya 2013 as well and 2012, 2011. Please let me know if you find any bugs. -
jbuck said over 12 years ago:
Hi. Yes, I'm aware of the 2013 issue and am working on a solution. Soon. -
4us said over 12 years ago:
this is good tools! but... pliz.. make it work for 2013 if you don't mind :P -
jbuck said over 12 years ago:
You're welcome! When it is run, the script looks in your current active project location for an FBX preset file. This file must be created by saving an FBX preset from the FBX exporter itself and has the extension '.fbxexportpreset' Alternatively you can manually load an FBX preset file from any location from Settings -> FBX Export Preset File. You will need to do either of these things before you can export directly from the script. That error, however, has me thinking this might be another issue. What version of Maya are you using? Did you import and run the script using the instructions found in the help file? -
jonbotros said over 12 years ago:
Hi, thanks for the script.Only thing is I'm having trouble using the exporter, I keep getting the below error when trying to export # Error: RuntimeError: Object 'fbxExportPresetT' not found. # Do you have any idea as to how this can be fixed? I've created and saved a new FBX preset as you advised but it still isn't being picked up somehow. Cheers
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