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Este script funciona con el history del inputHelix, porque necesita reconocer valores como coils, height, subdivisions coil, subdivisions axis etc, es necesario no borrar el history ni freesear los valores del helix mesh para que funcione correctamente.
El objeto helix, puede llamarse como sea necesario, puede estar en cualquier lugar de la scena, puede estar rotado en cualquier angulo, el rig se acopla, pero para que el rig funcione correctamente no debe estar editado el mesh, es decir no extrude, no borrar loops, etc, todo lo que se necesite acoplar a sus necesidades con respecto al modelo, deben hacerlo desde el inputHelix.
English Translation:
Thisscriptworks with thehistoryofinputHelix, becauseyou need to recognizevalues ​​such ascoils, height,coilsubdivisions,subdivisionsaxisetc,neednoterase thehistoryandvalues ​​of thehelixFreesemeshto work properly.
The objecthelixcan be calledas needed, you can beanywhere inthe scenecanbe rotatedat anyangle, therigis attached,but for therigto workproperly there shouldbeeditedmesh, ie notextrude,not eraseloops,etc,all thatis requiredtoattachtheir needs with respectto the model,must do so fromtheinputHelix.
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