The created object can be integrated into the existing hierarchy or be created outside of it.
At the choice of the user, you can use a part or the full name of the selected object in his name.
Designed for riggers, animators and other Maya users.
Supports multi-selection.
If you are working with a reference object, its hierarchy cannot be changed.
How to install or install the update:
- Unpack the archive anywhere.
- Drag the install.mel file into the Maya window.
The script will be installed and a button will be added to the current shelf.
!Therefore, before installation, check which shelf tab you have open at the moment. - Warning: The installation script does not remove the installation files and the archive. You will need to do it manually.
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How does it work:
- Choose what type of object you want to create (group, locator or joint).
- "use namespace" - Select if you want to inherit the namespace of the selected object.
- "startCut" - fill in how many characters you want to cut off from the name of the selected object at the beginning.
- "endCut" - fill in how many characters you want to cut off from the name of the selected object at the end.
- Fill in what you want to see the name of the new object. prefix_root of selected object name_identifier_suffix
- Choose where you want to create a new object:
- "before" - will be the parent of the selected object
- "after" - will be a child of the selected object
- "beside" - will be created next to it in the hierarchy of the selected object
- "by" - will be created outside the hierarchy of the selected object
- "new" - will be created outside the hierarchy of the selected object. ! Note: In this case, new objects do not inherit the name or part of the selected objects. Give them a name using the prefix, identifier, suffix fields. The generated number name_# will be added to the end of the name.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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