Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2014, 2013, 2012, 2011, 2010
Operating Systems
History
Created: | 12/16/2013 |
Last Modified: | 01/23/2014 |
File Size: | 162 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Peter Walters said almost 11 years ago:
Thanks amincgi & SRV1FX! Great to hear. :D -
SRV1FX said almost 11 years ago:
Hey Peter, I just did a restore to out of the box state of my system and got to Maya 2014 and decided to look for your new version...Looks great...I'm ready to install your latest ...Couldn't be happier...Good work man... Regards, Steve -
amin said almost 11 years ago:
thank you i like Maya Model Browser ;) best -
Peter Walters said almost 11 years ago:
Thanks Grafix96 for the kind words, it's great to hear. File type icons sound interesting, I didn't even think of that. I look forward to seeing what you come up with. -
Grafix96 said almost 11 years ago:
Thank you so much peter, Version 1.4.8 works flawlessly on Windows OS. (Tested on Windows 7 64-bit, Maya 2014) The tool is useful & simple to use with an elegant interface. (I'm Huge fan of interface design) It just immediately became part of my work pipeline, as easily as i can imagine. If you don't mind, I can add more suggestions in the near feature that might be useful to improve the tool, or add some fancy interface touches like, File type icon, Thumbnail colored border. But the tool is just wonderful the way it is right now. simply 5 stars. As a small tribute to your wonderful tool, i started working on the file type icons, and i will try to add a small interface updated look as a prototype. I will tell you as soon as i finish, And i hope you like the design. Thank you, And with all my best wishes. -
Peter Walters said almost 11 years ago:
Thanks SRV1FX. Fixed the missing icon. -
SRV1FX said almost 11 years ago:
Thanks Peter...Everything is working...In v1.4.8 release I had to rename one icon to "pwCreate_icon_Sq" because it was still originally named "pwCreate_icon" Beautiful man... -
Peter Walters said almost 11 years ago:
Hey SRV1FX, that issue is now fixed on the latest version. Thanks for letting me know. -
SRV1FX said almost 11 years ago:
Thanks for the v1.4.6 update...All icons appear now...There is still an error when I click on the folder icon in windows though: import os; os.startfile(mc.textFieldButtonGrp( "pwFolderName_FileTool", q=True, text=True)) // Error: name 'mc' is not defined # Traceback (most recent call last): # File "", line 1, in # NameError: name 'mc' is not defined // -
Peter Walters said almost 11 years ago:
Hey William, OpenPipeline looks pretty interesting. I watched the video & I'll check out the script. There's another script called Simple Tools Asset Manager, which looks cool too. I have created an asset/database script in the past that integrated into perforce but it was for video game specific tools written in mel. If I keep working on this script, I definitely have a lot of ideas that I'd like to implement including referencing, subfolders, xml implementation, playblast previews, proxy options, etc. But that's also a big undertaking. I knocked this thing out pretty quick, just for what I needed. I need to dig into all the asset creation tools maya has and see if I can take advantage of those. I'll post updates as I progress. Thanks!
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