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fdMiaMaterialXCreateFB 1.0.0 for Maya (maya script)

Script wich create all necessary framebuffer nodes for mia_material_x

License
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202 Downloads

Compatibility

  • 2011, 2010, 2009, 2008

Operating Systems

  • Windows

History

Created:10/19/2010
Last Modified:10/20/2010
File Size: 3.4 KB
This script was created to extract all the "standard" mia_material_x's framebuffers.

The idea here is to not use the Autodesk passe system but directly get the framebuffers mental image store in the mia_material_x:
Beauty = diffuse_level * (diffuse_raw + (indirect_raw * ao_raw)) + 
spec_level * spec_raw +
refl_level * refl_raw +
refr_level * refr_raw +
tran_level * tran_raw +
add_result
Source the script and juste launch it with:

image_003

image_004

image_005

image_006

image_011

The system is very simple and you can esealy modify the script to another material.

Note that this can be combine with more than one mia_material_x like this little picture show:

image_013

More informations here (french):

https://www.fevrierdorian.com/blog/post/2009/02/26/fdMiaMaterialXCreateFB-Cr%C3%A9ez-automatiquement-vos-renderPass-pour-le-mia_material_x

Hope you like!

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