// EJL Uber Snap Tool v1.2
// By Eric Lyman 3-26-07
// If you like this script, drop a line at mezza550@gmail.com
// website: www.eric3d.com
// What does this script do?
//
// The purpose for this tool is to provide modelers with an end all component snap tool.
// Maya can snap to the grid, to curves or points fairly easily, but to do all three requires a bit
// of time on the artists part. With this tool you can easily jump in and out of a 'snap to everything' mode.
//
// How does it work?
//
// Quite simply this script will duplicate a selected polygon object, make the duplicate live, and then
// hide the live surface. Now you can freely move the components (verts, edges, faces) with the translate
// tool and not have to worry about losing volume on your model. This is ideal for re-doing topology.
//
// How to use this script:
//
// Copy the MEL file to your scripts directory (for example, UserDirectory/maya/7.0/scripts/
// In the script editor or command line type the following:
//
// source EJL_uberSnapTool.mel; EJL_uberSnapTool;
//
// This line can also be entered as a hotkey, put on to a marking menu, or a shelf button.
// The script works as a toggle, so it's highly recommended that you do this.
//
//
//
// Known Bugs:
// - Only works well with polygon objects at the moment.
// - Does not work with any object that has facet level shader assignments.
// - Works on softmod handle, need to make it only work on geometry.
// - Does not work when starting in component mode
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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