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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2014
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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narongtum said over 6 years ago:
You save my life ha ha .but actually I stuck ,somehow the second or the third joint chain is have a problem when I click ‘build rig’ my joint is ‘snap’ all the chain to the previous joint
I already set the unique the name, first joint, last joint but this problem keep happen.
I notice that if I check choose to an existing hairSystem this problem will occur , but what I choose create every new hairSystem the output it seem pretty normal. Please take a look.Anyway thank you very much for creating this I learn a lot of thing from you.
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UKDP said about 9 years ago:
It's the Interactive playback button, you can find it in the Dynamics menu > Solver >Interactive playback. -
Ali_as hasan said about 9 years ago:
play button fail - add play button code where?? https://s2.postimg.org/ega7em1w9/dafasdf.jpg [img]https://s2.postimg.org/ega7em1w9/dafasdf.jpg[img/] -
UKDP said about 9 years ago:
Thanks for your review Scorpion_laz. The script do work for several joint chains, the fact is, if you work with several joint chains, you have to name each object with a different name so there will be no renaming problem during the nodes creation. Take a look at the video to see an example of use with multiple joint chains. For the second issue, I don't exactly understand what you mean. What's the point in scaling the nucleus (that's a real question, I don't often work with dynamics actually)? Once again, I advise you to refer to the video: when I parent the groups to the character hierarchy I just leave the dynamic group out of it, so it isn't scaled or modified in any way. You can create a group parented to the world for all the dynamics groups to keep your scene clear. Hope I answered your questions, if you have any other issue please tell me. Good day :) -
Scorpion_laz said over 9 years ago:
This script works nicely but only for one chain. The second one isn’t created because of identical node names. One more issue: if I change the scale in Nucleus node, the dynamics stops working correctly (it’s difficult to describe—easier just to try). Good luck with new versions!
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