Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008
Operating Systems
History
Created: | 06/28/2009 |
Last Modified: | 06/28/2009 |
File Size: | 7.12 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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visualrevelancy said over 9 years ago:
Dave - Thanks for this! After looking through several bloated plugins - this is simple and elegant and gets the job done. Works perfectly with Bullet too! Cheers! -
tealthantos said over 10 years ago:
I've found this to be a bit 70/30, easy enough to use however seems to suffer from the same strange case of the missing polygons that I've come to expect of the maya Boolean operation on complex objects Best use seems to be with history deleted, normals hardened and set to face with a point light and pivot centered with transforms frozen, its also important that the locators be grouped (not just selected as a group). Also it seems to be a dramatic help if one makes a cage out of 8 locators first as anything on the outside seems to get cut off Anyway, many thanks for the script - keep up the good work. -
solbester said over 11 years ago:
I keep getting this error: # Error: IndexError: list index out of range # -
Digital_Caveman said over 11 years ago:
I don't understand how to get this working on my mac maya 2011 -
jamesnw said over 13 years ago:
Ok, so, it turns out "select a group of locators" doesn't mean "select a bunch of locators". I took a look at the script (never programmed in mel before, but I am a developer) and noticed that the LAST selection must be a group, thus, 1. you create locators and put them in a group [select them all and group them], 2. you select the object to shatter, 3. using the out-liner view, hold the control key and ALSO select the group created in #1, 4. press the Voronoi Shatter button. It's important that there are only 2 selections, the first being the mesh, and the second being the group node.'' Hopefully that helps someone, thanks, James _________________ dreamspaceengine.com -
jamesnw said over 13 years ago:
The instructions are really bad for new comers. Put the .py in /Python and /Python/dll, and not sure if either work because I also get the "xform" error mentioned above. -
derrdevil said over 13 years ago:
excellent script! Thank you -
Karim Vadsaria said over 13 years ago:
Hi I'm running 2011 on a Mac, but I don't see a folder for Python. Does anyone where to put the two files ? -
dee__dee said almost 14 years ago:
Hi, thank you very much for the Script, it is perfect to me now. but I had some problem as upper floor, #Error: RuntimeError: No Valid objects supplied to 'xform' command although I tried a lot of times and did put the file in C:\Program Files\Autodesk\Maya2011\Python Thank you very much! -
Chris Unger said almost 14 years ago:
Awesome Script and to those who don't know where to paste the python script go here C:\Program Files\Autodesk\Maya2011\Python then just follow the instructions
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