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this connects all dynamic and shader attrs EXCEPT the ramps which is hard to connect since indices are created and killed when working with them. Anyway I'm making a video now of how to work with this...
Workflow, when working with fluids you'll get stuck messing with a few attrs and you don't know whats going on with them. start a new scene make a bunch of fluids that are simplified versions of your setup. run this script to connect all their attrs to one, tweak it to be like your setup was. then break connections on each fluid changing its value to see how that makes a difference compared to others.
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